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Hole 1 / 3
0
Landing vs pin
—
Carry
–
yd
Total
–
yd
Offline
–
Apex
–
ft
Ball speed
–
mph
Launch
–
°
Backspin
–
rpm
↓ Scroll down to choose your club
↑
CALM
⛳ Place
Choose your strike
Flush & center
HOLE IN ONE!
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Face angle
0.0°
◄ closed
open ►
Club path
0.0°
◄ out-to-in (over the top)
in-to-out ►
Attack angle
0.0°
◄ hitting down
up ►
↺ Pure
Lie
▸
Strike point — clubface
▸
Center strike (pure)
Drag on the face. Toe/heel bends it (gear effect); high/low on the grooves changes launch, spin & carry.
↺ Center
Wind
▸
Speed
0 mph
Slope & uneven lies
▸
Up / downhill
Ball above / below feet
Slope severity
—
Club
Hole 1 / 6
Round
–
🎯 Your shot — this hole’s scenario
Strike point
Wind
Your game — swing speed
▸
7-iron carry
yd
Driver carry
yd
–
estimated driver swing speed
Enter your carries (or pick a level) and every club scales to your distances.
Reset to default bag
Shot-shaping missions
▸
Shot report
▸
*club speed & smash are estimated from your calibrated ball speed.
Aim
▸
Target line
0.0°
◄ aim left
aim right ►
Sets your target line. Face & path below are measured relative to this aim. (Fixed straight in the challenge.)
Shots
Hit shot
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Play a round
3
holes
9
holes
18
holes
Standard
you dial it
Tour Test
play your miss
START ROUND
A practice round across a spread of clubs.
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Pick the time of day for your practice range. The daily challenge always plays the calm morning range.
Daily Challenge
Practice
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for the previous
Got it
Ball Flight Lab
A daily challenge to learn why a golf ball does what it does.
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